Just stuff I think is neat.

(Source: ben-walker, via mrcheyl)

(Source: bronsonsnelling, via mrcheyl)

(Source: rebel6, via likeneelyohara)

mrdiv:

all in our heads // video

mrdiv:

all in our heads // video

patakk:

Here’s a simple function you can use for easing motions, just set your “time” variable to go from 0 to 1. The ‘g’ adjusts the amount of easing. In the animation above I used the function like this:x = 300 * ease(time, g);float ease(float p, float g){  if (p < 0.5)     return 0.5 * pow(2*p, g);  else    return 1 - 0.5 * pow(2*(1 - p), g);} Edit: the “if” statement was missing the part after ‘<’ because html ingored that character thinking it was a part of html :S

patakk:

Here’s a simple function you can use for easing motions, just set your “time” variable to go from 0 to 1.
The ‘g’ adjusts the amount of easing.

In the animation above I used the function like this:

x = 300 * ease(time, g);

float ease(float p, float g){
  if (p < 0.5)
    return 0.5 * pow(2*p, g);
  else
    return 1 - 0.5 * pow(2*(1 - p), g);
}

Edit: the “if” statement was missing the part after ‘<’ because html ingored that character thinking it was a part of html :S

(Source: ermangulec, via littlespacey)

mrdiv:

waves_final.gif

mrdiv:

waves_final.gif

falcaolucasart:

Beacon
by FalcaoLucas

falcaolucasart:

Beacon

by FalcaoLucas

dvdp:

colors+bass - so pretty

dvdp:

colors+bass - so pretty